Renegade Splinter Faction: The combined impact of the Enclave's crushing defeat both in California and the Capital Wasteland has led to infighting. Propaganda Machine: Enclave Radio, though unlike in President Eden's time, there's a lot more punditry. One half expects there to be some dark secret lurking within. Save for some turrets and robots, the place is dimly lit and abandoned.
Another one, albeit in an earlier version of the mod, has the Courier joining a commando named Operative Killian and infiltrating a military bunker suspected to belong to the Richardson Elite. Once you get there, there are Feral Ghoul sounds that pop up every now and then but otherwise, nothing happens. One early questline involves investigating an underground lab for Chinese stealth armor. In their case, it's abandoning the "Final Solution" plans pursued by Richardson and Eden. Unlike the Brotherhood however, the Enclave are more open to change and reform, to the point of forsaking rigid, inflexible adherence to old dogmas. Both claim some direct descent from the Pre-War United States, suffered from costly defeats at the hands of the NCR and are based in secluded if elaborate underground bunkers. Mirroring Factions: To the Mojave Chapter of the Brotherhood of Steel, after a fashion. Gameplay and Story Segregation: Obviously, the Enclave Remnants have no connection to them, but there's one other example that stands out: should the player use the Tale of Two Wastelands note a mod that adds all of Fallout 3 to New Vegas, allowing both to be played as one game version, when mentioning their past, they'll still mention how they abandoned the ways of the destroyed Eden - even if the player came from the Capital Wasteland and hasn't met Eden yet, or if the player started in the Mojave and hasn't gone to the Capital Wasteland yet. Not to mention are more open to bringing in more recruits than even in Fallout 3. The Enclave under General Jamison have not just dropped the old "Final Solution" policies of Richardson and Eden but also have Ghoul scientists in their ranks, though that could just be exceptional cases rather than the norm. Fantastic Racism: Subverted this time around. Enemy Mine: It's possible for the Enclave to sign a cease fire with both the Brotherhood and NCR.Enemy Civil War: The infighting can be seen as this From a Certain Point of View.Elaborate Underground Base: Unlike the Enclave Remnants bunker, which was a refueling outpost, the Enclave's Henderson Bunker is reminiscent of both the Oil Rig in Fallout2 and Raven Rock in 3.Dude, Where's My Respect?: While General Jamison recognizes the Courier's reputation, he still treats the PC as an upstart at least at first.The defectors who wound up joining the NCR discreetly after Navarro might think themselves as this also. Defector from Decadence: General Jamison's Enclave forces tend to see themselves as this.