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The maximum figure achievable with items and chems is a massive 280. An alternative to negate the -1 Agility is to use the Chinese stealth armor multiple hat glitch/exploit to wear Poplar's hood which has a +1 Agility bonus and stack it with Ledoux's mask for the +30 AP, making the maximum total 150 AP. The +15AP bonus is negated by the -1 Agility penalty which the armor carries. Starting AP = 65 + 10 Agility (85) + the Action Boy/Action Girl perk at level 16 (110) + Ledoux's hockey mask (135) + the tribal power armor (148). The maximum figure achievable without chems is 148.
Granted for finding all 100 steel ingots in The Pitt. Obtained through the unmarked quest The Sorrowful Suitor from Broken Steel. Worn by Goalie Ledoux (quest: " The Nuka-Cola Challenge", optional objective "Just for the taste of it").
The Level 20 perk Grim Reaper's Sprint restores all Action Points by successfully killing an enemy during one round of V.A.T.S. This limit can be increased with the addition of bonuses (see table below). Maximum initial base is capped at 85 AP. Instead, Action Points are regenerated over time. Unlike in the turn-based games, action points are not accumulated at the end of a turn. system to attack opponents, each weapon has its own cost per use and can be found on the weapons page. In Fallout Tactics in continuous turn-based mode, the AP regeneration rate is directly proportional to the amount of AP a character has.Īction points are used in the V.A.T.S.
In Fallout and Fallout 2, the counter only shows up to 10 AP but internally it keeps track of any extras. The Bonus Move perk adds 2 special AP per rank that can only be used for movement. The Action Boy/Action Girl perk adds 1 AP per rank. 1 Fallout, Fallout 2 and Fallout TacticsĪction Points are spent firing a weapon, reloading a weapon, fetching equipment from a character's backpack or moving to a new battlefield hex.