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How do I run faster in Fallout New Vegas? Mod Organizer is the best mod manager for Skyrim & Fallout New Vegas. If you are new to modding Bethesda softworks games again use nexus mod manager its much more user friendly in my opinion. What is the best mod manager for Fallout New Vegas? Quests are more interesting, with a moral greyness that Fallout 3 sorely lacked. Obsidian has a solid background in storytelling, and it shows in New Vegas. What made Fallout New Vegas so good?īut the game’s greatest strength, and the reason many consider it the best of the 3D Fallout games, is the writing. Virus scanning is done by the site on many of its files though, and you can trust the results of those scans, files that have been scanned are marked as certified on the download page. Yes, the site is trustworthy, even if you can’t ever absolutely guarantee content uploaded by users.
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Karma is the reflection of all good and evil choices made by the Courier during the game and how they are perceived by the inhabitants of the wasteland. Killing an innocent and cute little mole rat should give you -100 karma.You might be interested: Readers ask: Skyrim how to sprint? What does karma do in New Vegas?įor an overview of Karma in the Fallout universe, see Karma. If we're gonna gain or loose karma from generic NPC's, then it should matter to ALL NPC's.
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Killing a generic fiend or a feral ghoul shouldn't affect your karma, only killing innocent good people, like Sunny Smiles, or beasts who deserve it, like Cook-Cook. And also some people that do not judge you after reputation, but rather your karma, sensing if there is something good or wrong with you.Īlso, killing generic NPC's should not give you neither bad nor good karma. There could also be different speech options in dialogue trees for very evil and very good karma characters. I go and kill some other evil people for an hour and I am a good person now? There is also a difference if you go to kill fiends just for the fun of it, or in self defence, or to save other people/revenge for good people that got murdered by them. Like I'm trying to be evil, I check my karma, I am evil - great. If they keep the karma system for the next game, improve a lot on it and make it usefull ingame, and not to shift THAT drastically. It's just for the roleplay, if you want to be evil, get evil karma and then you truly feel evil because the game calls you evil. The reputation system is way better and makes way more sense.
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